I’m James Miller, a programmer and designer of games, and this site is home to my digital portfolio. I’ve been a gamer all of my life, and discovered during college that I have as much passion in game development as I do playing. Here you can find previous projects that I have worked on, along with my resume.
In Spring 2018, I finished my final semester at the University of Central Florida. During the semester, I served as Tech Lead and as a programmer on a team of 11 students in a Game Design Workshop. Using Unreal Engine 4, we developed a 3rd person thieving game, Ransacked, which was featured on the front page of Itch!
Update: As of July 2018, the game has also been in PCGamer and RockPaperShotgun in their Free Games of the Week sections, and has over 3,000 downloads!
Work done on this project can be viewed here.
Over the summer and fall, I continued working as an Undergraduate Research Assistant for the University’s Virtual Arboretum Project. The main goal of the project was to create a simulation of a sample of the arboretum to research virtual vs on-site learning. As tech lead and a programmer on the project, my responsibilities are were to…
- Implement low cost foliage using provided density data that can be interacted with uniquely
- Track which plants have/have not been found, display this information to the user in a UMG Widget.
- Optimize performance anywhere possible (mostly blueprints, culling distances, shadows, and lighting)
- Program and animate various flying and swimming wildlife.
- Create accurate height maps and terrain using satellite data
- Create a 1km^2 sample of terrain of the UCF Arboretum using these height maps
- Communicate remotely with my team daily and deliver milestone builds.
Now, as of Spring 2019, I am actively searching to continue my development career with a company or studio that will allow me to push myself and grow as a developer.